Wednesday, December 21, 2016

With ‘Assassin’s Creed,’ you’ll know the big names, if not the video games


My first thought, 20 minutes into “Assassin’s Creed” and the sonic assault of the soundtrack’s mix of bombastic guitar riffs and body-blow sound effects: This movie isn’t nearly loud enough. After all, I could still make out some of the dialogue.
My second thought? Nobody goes to a movie like “Assassin’s Creed” for the dialogue.
The director Justin Kurzel’s last film was the excellent and underappreciated “Macbeth,” which boasted a screenplay by William Shakespeare (more or less, courtesy of a smartly abridged adaptation by Todd Louiso, Jacob Koskoff and Michael Lesslie.) Inspired by the popular video game series about a time-traveling assassin, Kurzel and Lesslie are slumming a bit here — abetted by co-writers Adam Cooper and Bill Collage of “Exodus: Gods and Kings” — with a script that fleshes out the game’s backstory about the centuries-old conflict between the heroic Brotherhood of Assassins and the evil Knights Templar with a script that is larded with often turgid (and occasionally unintelligible) declarations of mission and purpose.

Other big-name stars appearing in the film include Jeremy Irons, Charlotte Rampling and Brendan Gleeson, all of whom, collectively, lend it a patina of prestige and gravitas that, for the most part, it neither deserves nor even attempts to justify.
Their sacrifice, however, is appreciated.
Pretentious poppycock aside, “Assassin’s Creed” isn’t quite as bad as one might fear, as measured against the abysmal track record of movies inspired by video games. In other words, it’s incrementally more fun than it is silly. And Kurzel certainly knows his way around a camera, aided by “Macbeth” cinematographer Adam Arkapaw, who conjures a pleasingly muted palette of grimy browns and grays for the scenes set in the past, in sharp contrast with the coldly clinical blues and whites of the present day. And the fight choreography, happily, is just coherent enough to make out who’s hitting whom.
Why they’re hitting each other is a whole different story. “What the f--- is going on?” asks Cal at one point, expressing a sentiment that those in the audience who never picked up an Xbox controller — if they’re even naive enough to think this movie is for them — will no doubt be asking themselves.
PG-13. At area theaters. Contains intense action and violence, mature thematic material and brief strong language. 115 minutes.

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